2 • 用户590104 • 1天前 • 168次点击
我看过。用户评论说:你猜方便面为什么叫方便面?
wc
wc,还以为这是个啥,结果点开是空的
LuaException: [string "SKGame/Modules/Skill/View/SkillMainPanel"]:263: attempt to index a nil value
stack traceback:
[string "SKGame/Modules/Skill/View/SkillMainPanel"]:263: in function 'GetSkillBookName'
[string "SKGame/Modules/Skill/View/SkillMainPanel"]:209: in function 'btns_info'
[string "SKGame/BarrierFree/BarrierFreeBaseView"]:370: in function 'setBtnData'
[string "SKGame/BarrierFree/BarrierFreeBaseView"]:56: in function 'Open'
[string "SKGame/Modules/Skill/View/SkillMainPanel"]:202: in function 'SkillBookBtnTemp1'
[string "SKGame/Modules/Skill/View/SkillMainPanel"]:175: in function 'call'
[string "SKGame/BarrierFree/BarrierFreeBaseView"]:279: in function 'CallBegin'
[string "SKGame/BarrierFree/BarrierFreeTouchMgr"]:472: in function 'callTouchEvent'
[string "SKGame/BarrierFree/BarrierFreeTouchMgr"]:304: in function 'checkSingleTouch'
[string "SKGame/BarrierFree/BarrierFreeTouchMgr"]:255: in function 'func'
[string "SKGame/Common/FairyGUI"]:227: in function <[string "SKGame/Common/FairyGUI"]:226>
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
FairyGUI_EventCallback1_Event:Call(EventContext)
FairyGUI.EventBridge:CallInternal(EventContext)
FairyGUI.EventDispatcher:BubbleEvent(String, Object, List`1)
FairyGUI.EventDispatcher:BubbleEvent(String, Object)
FairyGUI.EventListener:BubbleCall(Object)
FairyGUI.TouchInfo:CallTouchEnd()
FairyGUI.Stage:HandleTouchEvents()
FairyGUI.Stage:HandleEvents()
FairyGUI.Stage:InternalUpdate()
FairyGUI.StageEngine:LateUpdate()
不好意思各位刚刚不知道怎么的,突然就变成了一堆代码我本来是说牛逼
积分:130
我看过。用户评论说:你猜方便面为什么叫方便面?
wc
wc,还以为这是个啥,结果点开是空的
LuaException: [string "SKGame/Modules/Skill/View/SkillMainPanel"]:263: attempt to index a nil value
stack traceback:
[string "SKGame/Modules/Skill/View/SkillMainPanel"]:263: in function 'GetSkillBookName'
[string "SKGame/Modules/Skill/View/SkillMainPanel"]:209: in function 'btns_info'
[string "SKGame/BarrierFree/BarrierFreeBaseView"]:370: in function 'setBtnData'
[string "SKGame/BarrierFree/BarrierFreeBaseView"]:56: in function 'Open'
[string "SKGame/Modules/Skill/View/SkillMainPanel"]:202: in function 'SkillBookBtnTemp1'
[string "SKGame/Modules/Skill/View/SkillMainPanel"]:175: in function 'call'
[string "SKGame/BarrierFree/BarrierFreeBaseView"]:279: in function 'CallBegin'
[string "SKGame/BarrierFree/BarrierFreeTouchMgr"]:472: in function 'callTouchEvent'
[string "SKGame/BarrierFree/BarrierFreeTouchMgr"]:304: in function 'checkSingleTouch'
[string "SKGame/BarrierFree/BarrierFreeTouchMgr"]:255: in function 'func'
[string "SKGame/Common/FairyGUI"]:227: in function <[string "SKGame/Common/FairyGUI"]:226>
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
FairyGUI_EventCallback1_Event:Call(EventContext)
FairyGUI.EventBridge:CallInternal(EventContext)
FairyGUI.EventDispatcher:BubbleEvent(String, Object, List`1)
FairyGUI.EventDispatcher:BubbleEvent(String, Object)
FairyGUI.EventListener:BubbleCall(Object)
FairyGUI.TouchInfo:CallTouchEnd()
FairyGUI.Stage:HandleTouchEvents()
FairyGUI.Stage:HandleEvents()
FairyGUI.Stage:InternalUpdate()
FairyGUI.StageEngine:LateUpdate()
不好意思各位刚刚不知道怎么的,突然就变成了一堆代码我本来是说牛逼